Iām a storyteller at heart.
Dungeons & Dragons is a game about telling stories. You sit around a table with a group of your friends and craft an adventure out of thin air using nothing but your wits, humor, and chance. But I see these stories as something more than what happens at the game table; the tools you use to tell your story have just as much to do with the narrative as your own creativity. A painter cannot paint without a brush, and a roleplayer cannot play without dice.
Arcanum Dice was founded on the idea that telling a story is a wholistic experience, right down to the pieces of fate that you hold in your hand. Color, texture, and sound all come together to become something bigger: something closer to art that helps you express yourself and the tale you weave.